Talents

Talents

Ambidextrous
Prerequisites: Dexterity 35
You do not incur any penalty with utilizing your offhand.

Blind Fighting
Prerequisites: Perception 40
You do not incur any vision penalties when fighting blind or at night.

Cat fall
Prerequisites: Agility 35
You gain +10 to resisting fall damage.

Weapon Specialization
Choose a weapon; you gain +10 to tests with that chosen weapon, but you have a -10 to wielding any weapon that you do not have Weapon Specialization for.
This talent may be taken multiple times, each time choosing a new weapon.

Climbmeister
Prerequisites: Strength 30
You may reroll failed climb tests.

Marksman
Prerequisites: Perception 40
You do not incur any penalties for firing at a target that is out of range.

Crowd blending
You gain +10 to stealth skill tests while in crowds.

Improved coagulation
Prerequisites: Constitution 35
You gain +10 to medicine tests to staunch bleeding on yourself

Light Sleeper
Prerequisites: You cannot have the Heavy Sleeper talent
You count as awake, even when sleeping.

Heavy Sleeper
Prerequisites: You cannot have the Light Sleeper talent
You heal one more d**egree of fatigue from a good night’s sleep.

Overly Effective Digestion
Prerequisites: Ingest Skill
You heal one more fatigue from eating a hearty meal. You must eat an additional meal every day to keep from gaining fatigue

Steady Swimmer
Prerequisites: Swimming Advanced Skill
You reduce the degrees of failure on swimming skill tests by one.

Buoyant
Prerequisites: Swimming Advanced Skill
You cannot drown in normal water conditions.

Webbed digits
You gain +10 to swimming skill tests, but -10 to all dexterity tests that involve your fingers or toes.

Double Jointed Fingers
You gain +10 to dexterity tests that involve your fingers, but -10 to all strength tests that include your fingers.

Massively Calloused Hands
You gain +10 to strength tests that involve your hands, but -10 to all dexterity tests that include your hands.

Spry Frame
Prerequisites: You cannot have the Burley Frame talent
You gain +10 to athletics and acrobatics tests that utilize the Agility Attribute, but -10 to all athletics and acrobatics tests while utilizing the Strength Attribute.

Burley Frame
Prerequisites: You cannot have the Spry Frame talent
You gain +10 to athletics and acrobatics tests that utilize the Strength Attribute, but -10 to all athletics and acrobatics tests while utilizing the Agility Attribute.

Knot proficiency
Prerequisites: Dexterity 30
You may automatically succeed a knot tying skill test, with zero degrees of success.

Swift fixer
Prerequisites: Repair Advanced Skill
When using the repair skill, you fix objects twice as fast.

Jack of all Trades
Prerequisites: You cannot have the Skill Specialist talent
The cost to purchase basic skills are reduced by one (to a minimum of one), while the cost of advanced skills are increased by one.

Skill Specialist
Prerequisites: You cannot have the Jack of all Trades Talent
The cost to purchase advanced skills are reduced by one (to a minimum of one), while the cost of basic skills are increased by one.

Efficient dryer
Your clothes dry twice as fast as normal.

Astronomy
Prerequisites: Navigation skill
You gain +10 to navigation during the night.

Goldsense
You supernaturally sense whenever gold is near you.

Musical Coinsurer
You gain +10 to all skill checks when high quality music is being played. You incur -10 to all tests when low quality music is being played.

Drunken Fighter
Prerequisites: Melee Combat Skill
You gain +10 to the melee combat while fighting unarmed and drunk.

Copycat
Prerequisites: Perception 45
While a person is performing a skill in front of you, you may utilize that skill as if you had it trained; at one rank below that person’s skill rank.

Skill Focus
Choose a basic skill that you have trained, you gain +20 to it. You incur -10 to all other basic skills.

Poison Immunity
Prerequisites: Constitution 40, Poison Resistance Advanced Skill
Choose a poison; you are immune to that poison
This talent may be taken multiple times, each time choosing a new poison.

Disease Immunity
Prerequisites: Constitution 40, Disease Resistance Advanced Skill
Choose a disease; you are immune to that disease.
This talent may be taken multiple times, each time choosing a new poison

Sensitive Bones
You gain +10 to perception skill tests for rainy or bad weather.

Social Connection
Prerequisites: Charisma 30
Choose a group or type of people; you gain +10 to all charm skill tests when interacting with the chosen group.
This talent may be taken multiple times, each time choosing a new group of people.

Professional Contact
Prerequisites: Charisma 35
Choose a profession; you have a personal contact in that professional field
This talent may be taken multiple times, each time choosing a new contact.

Slow Aging
You age half as quickly as an average man.

Nocturnal
You gain +10 to all awareness skill tests made at night, but incur -10 to all awareness skill tests made during the day.

Deep Swimmer
Prerequisites: Swimming Advanced Skill rank 3
You gain a +10 skill bonus to reach and sustain swimming under deep depths.

Arboreal Locomotion
Prerequisites: Acrobatics Skill rank 2 or Athletics Skill rank 2
You gain a +10 skill bonus to running across loose logs, and a +10 skill bonus to climbing trees.

Fire snappers
You’ve permanently attached a flint and steel mechanism into your thumb and pointer finger.

Sharpened teeth
Your teeth have been sharpened and hardened. You can use them as a close range melee weapon.

Ocean Eyes
Prerequisites: Vision Advanced skill Rank 3
You don’t incur any penalties for vision awareness tests made underwater.

Great Balance
Prerequisites: Balance Advanced Skill
You may reroll failed balance skill tests.

Eye patch Meister
Prerequisites: Perception: 30
You gain +10 to Vision awareness skill tests during the night, if you wore an eye patch the previous day.

Animal Riding Specialization
Prerequisites: Riding Advanced Skill
Choose an animal species; you gain +10 to all riding checks while on that animal species; however you incur -10 to all riding checks made on animals that you do not have the Animal Riding Specialization for.
This talent may be taken multiple times, each time choosing a new animal species.

Animal Companion
Prerequisites: Animal Expertise
Choose an animal that you have tamed; you do not have to make any skill tests for that animal to follow basic commands. You also automatically succeed on all Charisma tests made on that animal.
You may take this talent multiple times, each time choosing a new animal.

Animal Empathy
Prerequisites: Animal Expertise
Choose an animal species; you gain +10 to Animal Expertise and Charm skill tests for that animal species.
This talent maybe taken multiple times, each time choosing a new animal species

Inspiring Entertainer
Prerequisites: Perform Skill
Choose an advanced perform skill, when performing this skill you give all other players +5 to all skill tests
This talent may be taken multiple times, each time choosing a new advanced perform skill.

Insightful Tongue
Prerequisites: Taste Advanced Skill rank 2
You can instantly discover the basic qualities of natural substances by tasting them

Mighty cardiovascular system
Prerequisites: Constitution 45
When gaining fatigue for prolonged physical actions, you may make a constitution test; if you pass, you do not incur any fatigue.

Card Counter
Prerequisites: Gambling Skill
Your Card Gambling advanced skill degrees of failures are reduced by one degree, and your degrees of success are increased by one degree.

Lip Reader
Prerequisites: Vision Advanced Skill
You can read lips.

Charismatic Drunk
Prerequisites: Constitution 30
You gain +10 to all charm tests while drunk

Cast Iron Belly
You may reroll failed Ingest skill tests.

Perfect Internal Clock
Prerequisites: Willpower 30, Perception 30, Intelligence 30
You always know the correct time.

Swashbuckler
Prerequisites: Melee combat
You gain +10 to melee combat skill tests when performing acts of chivalry, while wielding a sword.

Talents

Pirates Deneb